{ angmap.cal Convert from directions in the world to coordinates on the angular sphere image -z is forward (outer edge of sphere) +z is backward (center of sphere) +y is up (toward top of sphere) } sb_u = 0.5 + DDx * r; sb_v = 0.5 + DDy * r; r = 0.159154943*acos(DDz)/sqrt(DDx*DDx + DDy*DDy); DDy = Py*norm; DDx = Px*norm; DDz = Pz*norm; norm = 1/sqrt(Py*Py + Px*Px + Pz*Pz);